Applying Studies to Concepts – Keyframe comps
Applying Studies to Concepts – Landscape Studies
Architecture Design – Form Language pt1
Architecture Design – Form Language pt2
Basic Head Construction
Character Design Heavy Sci-Fi Soldier with Yintion J
Color Theory & Stylized Illustration w Kenny Vo
Concept Sketching with Lixin Yin
Creating Environments pt1 – Studying Methods
Creating Graphic Compositions pt2
Cyberpunk Character Design with Jack Jones
Designing Complex Environments with Charles Lin
Designing Keyframes Step by Step with Charles Lin
Designing Medieval Characters Part 2
Designing Medieval Characters pt1
Digital Painting with Lixin Yin
Environment Concept Design Process – Sketch to Final
Environment Concepts – Black & White Sketches
Environment Design Techniques – Colorizing B&W Sketches
Fantasy Weapon Design
Foundation Patreon – Creating Level Variations
Foundation Patreon – Custom Shape Tool.mp4
FoundationArtGroupBrushes-09-18.abr
Graphic Landscapes pt1
Interior Cutaway
Intro to Constructing the Face
Landscape Painting from Sketches
Mech Design Over Blockouts
NarrativeVehicleDesign
Painting in Color – pt2 Refined Thumb
Scifi Motorcycle Design Variation
Shape Design Sci-Fi Spaceships with Norris Lin
Shape Design with Logan Preshaw
Studying Car Design
Understanding Lens Types
World Building – Inventive Architecture