Major Topics Covered
Why should you take this course?
Math is an integral part of game development, while you can scrape by without it, having some math knowledge under your belt can be very useful. You will learn to:
How to differentiate vectors and points
Calculating rotation based on a reference object’s position
How to create a box, sphere, and circle colliders and calculate their size manually based on the dimensions of the object.
Have an object rotate based on the ground’s rotation below it
Master game mechanics and physics
Who this course is for:
- Anyone who wants to build games will find this course very useful
Sales Page:
https://www.udemy.com/course/essential-mathematics-for-game-developers/
Download:
https://usersdrive.com/754iqrc2c2t2.html