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In this tutorial series, I will show you how to model a complex bottle and render it in Redshift.
We will model the bottle nondestructively, which will make it quite easy to change the displacement amount or bevels, so it will be really flexible.
I will break down my process of creating materials and the light scene in the render parts.
There are 4 parts:
1 - Modeling ( 40 Minutes )
In this part, I will show you how to model a bottle in an effective and fast way. I will also be using deformers and selections to make the model as precise as possible, such as displacement deformers and bevel deformers.
2 - UV Unwrapping ( 25 Minutes )
In the UV unwrapping part, I will show you how to unwrap cylindrical shapes and make them ready to be textured in Photoshop.
3- Rendering ( 38 Minutes )
In this part, we will start to build up the light scene and materials. Most of the materials, except for the label, will be created in this part.
4 - Finalising Rendering/creating the front label ( 42 Minutes )
In this final part, I will show you how I created the label material. I will break down my process of creating layers (bump, glossy, specular, diffuse) and finalize the project by creating a new render layer ( Takes System ) to have multiple render settings, cameras, and materials in a single scene.