Game Hacking Cheat Engine Game Hacking Basics Course
1. Vocabulary & Terminology :
Cheat Engine – A memory scanner/debugger tool used for modifying games.
Memory Address – A specific location in a game’s memory.
Value Scanning – The process of searching for specific values (e.g., health, ammo) in memory.
Pointer – A reference to a memory address that may change each time the game runs.
Injection – Inserting custom code into a running process (e.g., to freeze values).
NOP (No Operation) – A command that does nothing, used to disable certain game functions.
Speedhack – A feature to slow down or speed up game time.
AOB (Array of Bytes) – A pattern of bytes used to locate dynamic memory.
Trainer – A standalone application that automates hacks (e.g., infinite health, money).
Debugging – Analyzing and modifying the game’s behavior at runtime.
2. What You Can Learn :
Basic memory editing: Learn to search for and change game values like health or gold.
Dynamic vs static memory: Understand how addresses change and how to find stable pointers.
Code injection: Inject assembly code into games to alter their behavior.
Using breakpoints: Pause the game at a specific point to inspect or change instructions.
Creating trainers: Build standalone cheats for repeated use.
Assembly basics: Learn fundamental assembly instructions (MOV, JMP, etc.).
Anti-cheat evasion: Understand basic methods to bypass anti-cheat protections (ethically for learning).
Debugging skills: Improve rev
erse engineering and debugging abilities.