Thanks for the course, it really helped me structure my knowledge and get a clearer understanding of a lot of things. Based on the material I built a small mobile app in Unity, and it works fine on the phone, but now I’d like to expand the project. Ideally I want this game to also run in the browser directly on a website so that users don’t need to install it on their device.
Is there a way to achieve this without completely rewriting the project from scratch? I know Unity has a WebGL export option, but I’m curious how practical that is for production use, and whether I’d still need to heavily rework the logic and optimize it. Are there other tools or approaches that can help bring a Unity mobile project into the web with less pain?